2010-2014
Super Motherload launched on the Playstation 4 on November 15th 2013, followed by release on Playstation 3 and Steam for PC.
The game was created by a team of 5 at XGen Studios, with art direction by Scott Carmichael. My role as an artist and designer on the project consisted of user interface design, puzzle and feature design, gameplay design, user manual art and design, video trailer recording and editing as well as quality assurance testing.
I was also responsible for obtaining content ratings including ESRB, PEGI, USK, and OFLC.
Super Motherload was released on Playstation 4 as a launch title garnering an 80/100 review from Destructoid.
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Software utilized during this project:
- Adobe Photoshop
- Adobe Premiere
- Playstation 4 SDK
- 3D Studio MAX