2005-2012
Stick Arena is a browser-based deathmatch multiplayer game built in flash first launched on May 11th, 2005 and the latest expansion, Dimensions, was released on June 11th, 2012. It has been played over 110 million times, generating over 7-figures in revenue.
All of the levels are comprised of an extremely versatile 50x50 pixel tiling system, allowing for many possible levels at a greatly reduced download size. Each tile is painstakingly designed to tile as freely as possible with other tiles even in the case of any rotation or mirroring on either axis, this creates a uniformly lit look to the levels that is very distinctive. The tiles are also available in an in-game map editor for players to use, so designing them to fit together easily and intuitively was a goal.
Some elements of the environments are entirely hand-drawn, others are 3D model renderings that have been adapted into the baked tiling system (See construction area images). Later tile sets also featured transparency with a parallax scrolling background for an increased sense of depth (See purple planetoid image).
The game was created by a team of 3 at XGen Studios. My responsibilities included primary art direction, UI design, dynamic tile creation, level design, game design, quality assurance and video editing for marketing material.
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Software utilized during this project:
- Adobe Photoshop
- Adobe Illustrator
- Adobe Premiere
- Adobe Flash
- 3D Studio MAX