2008-2009
Defend Your Castle launched on the Wii through digital distribution on May 12th 2008, followed by release on iOS Devices April 20th, 2009.
Defend Your Castle WiiWare sold over 200,000 copies generating over 7-figures in revenue.
Defend Your Castle iPhone was downloaded over 1 million times.
The project features a 'sweded' style intended to resemble the cobbled items given life by a child-like imagination. This distinctive art style helped to create a unique appeal.
The game was created by a team of 4 at XGen Studios, with art direction by Taylor Schaerer. My responsibilities on the project included graphical asset handling and implementation, game design, quality assurance and video editing for marketing material. I was also in charge of adapting the graphical assets and creating an incorporated achievement system for the mobile version.
Note: I apologize for the low quality video, the Wii was incapable of displaying greater than 480p.
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Software utilized during this project:
- Adobe Photoshop
- Adobe Premiere
- Nintendo RVL SDK