2009
A collaboration between the concept work of Scott Carmichael and my experience 3D modelling, texturing and rigging. It was designed to be very low-poly, targeting the best 3D capabilities of the mobile platforms at the time. Originally created for asset pipeline testing for a sequel to Defend Your Castle, the project was eventually scrapped.
Attached is a video demonstrating the rig playing backed a motion captured animation. Please excuse the potato-level quality.
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Software utilized during this project:
- 3D Studio MAX
- Adobe Photoshop