2010
Early on in the production of Super Motherload, the scope for the project was smaller and we elected to use an art style much closer to that of the original game. Seeing potential in a clean and entirely different new art style, the team elected to completely re-imagine the game world using a unique style conceptualized by Scott Carmichael instead.
The work seen here was eventually discarded and I still hold an appreciation for what the game may have looked like.
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Software utilized during this project:
- Adobe Photoshop
- 3D Studio MAX